Environments:
Lean
Scrum
CI/CD
XP environments
AI:
Training
Evaluation
Reinforcement
Retrieval-augmented Generation
Programming:
C#
Rust (for Slint)
Unreal Angelscript
Verse (UE)
Goal-oriented Communication
Technical Writing & Documentation
Unit Testing
Version Control & Collaboration
Tools & Pipeline Development
UI/UX for Development
Automation & Resource Management
Gameplay Programming
Bio:
I've spent most of my career collaborating with unique people and diverse teams. Working in this way taught me how to quickly adapt to differing workflows and evolving technical demands. I'm skilled at coordinating across teams and take pride in building solutions that not only scale well, but support the people that rely on them. I'm great at thinking outside of the box and do my best to approach problems from differing points of view, because the best solution isn't necessarily the first one that comes to mind.
In my free time, I enjoy biking, reading, camping, kayaking, and (based on how much I do it) debugging code.