Recent Work
Some of my recently completed projects and work. Want to see something specific or have any questions? Get in touch!
This site is a work in progress đź’™
Some of my recently completed projects and work. Want to see something specific or have any questions? Get in touch!
An ongoing long-term passion project, Rhu Editor is made to be a powerful Unity extension that combines a suite of professional toolkits with a modern, intuitive design.
Rhu Editor is not only designed to improve workflow, but to reduce tedium. It includes tools that modify in-game objects, assists with project setup, provides serialization, aides with debugging, and much more. It's built using a custom plugin system, meaning you can add your own custom tools as well!
A tool for the Unity engine that imports, builds, and textures zipped assets with a single click. UQImporter auto-detects your render pipeline and dynamically adjusts to ensure your asset is properly imported with a drag-and-drop experience.
This tool was originally made for Quixel MegaScan assets downloaded via fab.com, but can now support any standardized workflow by editing the config file to suit your needs.
A more robust way to make objects float in Unity. The system itself is drag-and-drop, however you can create and modify predefined Buoyancy Calculation Points to fine-tune where and how forces should be applied.
Buoyancy Objects supports mass-based as well as mass-irrelevant objects, with total control over how forces are exerted.
My most recent (and least-complete) project. UQuickZip provides a QuickMenu with in-place options to handle and modify .zip files in Unity.
A tool to physically simulate footsteps for all your characters (no matter how many legs they have).Â
From import to game-ready takes about a minute. Check out the video for a...step-by-step.